The VARJO XR-3 headset, stunning image quality
The manufacturer VARJO is once again pushing the limits of visualization in XR-type headset. Experience augmented reality on a whole new level. After proving to us that pixel density was the major axis of development for photorealistic visualization and that a passtrought video camera solution was an optimal solution for the occlusion of real and virtual spaces here is version their latest product the Varjo helmet XR-3.
|Didn’t you know that you can also do augmented reality with cameras in front of helmets? you do not believe in it ? Here is a video with the helmet worn by a user threading a needle.|
First of all their Bionic Display ™ has a pixel density unmatched in a helmet to date 71 PPD (pixel per degree) in the vision focus in the center of the image and 30 DPP in the peripheral vision making it superior to all others. XR helmets existing to this day.
Comparison of visual quality between a helmet on the market and the Varjo XR-3 helmet
A high quality display with a field of view of 115 ° (compared to 87 °) for previous versions.
New on-board cameras: Inside-out, LiDAR, UltraLeap.
It has a camera with always ultra-low latency with a new, larger lens and with greater light adaptability and clarity. This new XR version retains its compatibility with SteamVR V2 tracking systems but it also adds Varjo Inside-out technologies for even greater autonomy of use. It still allows to use the uses of Chromakey but now it also embeds the latest Ultraleap ™ Gemini (v5) integrated for natural interactions with your hands and your 3D content.
A DEPTH FUSION LiDAR + RGB camera
|Better management of the environment and interaction with it thanks to a LiDAR RGB camera which improves knowledge of the environment and allows interaction with greater precision.|
First version VR-1 and VR-2 -XR-1
New version of display VR-3 and XR-3
With a 90Hz refresh rate, the XR-3 also incorporates the world’s fastest and most accurate eye tracking in VR headsets up to 200Hz, providing users with enhanced visual fidelity through foveal rendering. Now available, this headset also has Ultraleap ™ Gemini (v5) hand tracking built-in for natural interactions with your hands and 3D content. Improved comfort and ease of use with a precision-fit 3-point headband, 40% lighter weight, active cooling, and an ultra-wide optical design that eliminates eye strain often a pain in simulations. At the application level, the headset is compatible with full software integration with Unity ™, Unreal Engine ™, OpenXR 1.0 (early 2021) and hundreds of industrial 3D engines and applications, including Autodesk VRED ™, Lockheed Martin Prepar3d ™, VBS BlueIG ™ and FlightSafety Vital ™.
New ergonomics for a lighter product
Easily adjust your headphones, add your own audio headphones and easily change the cable in this new design.
If you are an academic or university client, you can benefit from a discount on the license agreement per product, do not hesitate to contact us by email or by phone to find out more.
Display & Resolution
Full Frame Bionic Display with human-eye resolution.
Focus area(27° x 27°) at 70 PPD uOLED, 1920 x 1920 px per eye
Peripheral area at over 30 PPD LCD, 2880 x 2720 px per eye
Colors: 99% sRGB, 93% DCI-P3
Field of View:
Ultra-low latency, dual 12-megapixel video pass-through at 90 Hz
LiDAR + RGB fusion, 40 cm–5 m operating range
Ultraleap Gemini (v5)
Comfort & Wearability
3-point precision fit headband
Replaceable, easy-to-clean polyurethane face cushions
Automatic IPD 58–72mm
594 g + headband
Two headset adapters in-box
Two USB-C cables (5 m) in-box ( option cable available on 10 m)
PC Connections: 2 x DisplayPort and 2 x USB-A 3.0+
Gen. 2 SteamVR tracking system
Varjo inside-out tracking utilizing RGB video pass-through cameras
200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering
3.5mm audio jack with microphone support
For more information, visit the website of VARJO
To learn more about Mixed Reality and Remote Assistance, download the free white paper written by our expert on the subject.