Manus Polygon (12 month license)

1 000  HT

A powerful motion capture solution, proposed by Manus VR, using Vive Trackers:

  • Full-body tracking
  • Inverse kinematics system
  • Multi-user
  • Compatible with Unity

Full-body tracking in virtual reality

Manus Polygon is a complete VR solution, suitable for a variety of applications, including VR experiences, training and simulation, and VR collaboration. Enhanced by the Prime Series gloves from Manus VR, the user experience is more immersive than ever.

Polygon offers possibilities for multi-user collaboration, either locally or remotely. This includes tracking of networked objects and a framework for interaction for multiple users.

 

Inverse kinematics

Manus Polygon offers a reverse kinematics system that translates data from the 5 individual Vive trackers to follow the natural movements of the body in its entirety. Combined with the finger tracking and haptic feedback provided by the gloves, this complete solution will provide a truly immersive VR experience. The Polygon inverse kinematics system can be used as a stand-alone solution for a full body implementation.

One of the key attributes of Polygon is allowing the user to self-calibrate. The calibration process is designed to maximize ease of use, allowing the user to get everything working. During calibration, each Vive tracker is assigned individually.

 

Multi-user

Polygon offers users the ability to work together in the same VR space, locally or remotely. The system allows objects and users to be tracked, providing an existing framework for interaction for simultaneous use. All users will be able to interact with the same objects, in real time.

 

Compatibility

Polygon is compatible with Unity from launch. The Polygon reverse kinematics system is also compatible with HTC Vive hardware and any Steam VR headset. Polygon uses Vive trackers to capture 5 data points, except for the VR headset. These tracking points are translated into real-time body animation.

An Unreal Engine 4 plugin will follow later in 2020, along with compatibility for more motion capture hardware.

 


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